This post contains screenshots from (as well as a link to) my Junior film, God Rays. This project marked my first venture into environment design. I had fun learning Unreal Engine 4 on my own so that I could take advantage of Quixel's Megascan assets. I also enjoyed discovering speed tree in order to make models that fit the unique styles of my environments. Looking back, there are a few things I would change about these various levels; however, I think this was a fun and effective first step into Unreal Engine that helped me learn the foundations of environment design!